ABOUT ME

I've been writing Python for 15 years. I studied game development at VanArts, which is where the art and motion graphics background comes from. After school I shifted toward desktop tooling because the apps I wanted didn't exist, or existed behind subscriptions I didn't want to pay.

My main tools are Python and PySide6 for desktop applications, with Godot for game development. Linux is my primary platform, so I make sure everything I build runs on both Linux and Windows.

My projects span a range of interests: RedLight for photographers who want a lightweight RAW editor, Whittl for anyone who wants to generate desktop apps with AI, CineBit for physical media collectors who want a proper way to browse their movie library, and D-Pad for Linux gamers who want a clean launcher.

The retro aesthetic you see across my projects isn't just style. I genuinely love the 16-bit era and the constraint-driven creativity it represents.

Right now I'm focused on Whittl 2.0 and getting Pixel Painter Pro to its first stable release.

Every app I ship is a one-time purchase or free. No telemetry, no accounts, no data leaving your machine. I think software got worse when it moved to the cloud. Slower, more expensive, and less reliable. These tools are the alternative.

TECH STACK

  • Python
  • PySide6
  • Godot
  • Unity 3D
  • Unreal Engine
  • Blender
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Animate
  • Toon Boom Harmony
  • Linux
  • Windows

PHILOSOPHY

  • Local-first, always
  • User owns their data
  • No subscriptions
  • No cloud dependency
  • Works offline
  • Open when possible