A hybrid pixel and vector animation tool for game assets, character animation, and illustration.
Pixel and vector tools on the same canvas. No mode switching — pick the right tool for the job and they coexist on any layer.
Build animated characters without traditional skeletal rigging. Convert any object into a symbol with its own internal timeline — each keyframe is a drawing. Parent objects for hierarchical rigs.
Full keyframe animation with a visual timeline. Position, rotation, scale, and opacity are all keyframeable per object.
Pixel Painter Pro is in early alpha. The unified pixel/vector canvas, selection tools, clipping masks, symbol timeline, character rigging with full transform inheritance, stroke options, and built-in icon library are all functional. Performance optimized with dirty rect rendering for large canvases.
This is an early alpha release. Expect bugs and missing features. Feedback welcome at [email protected].
Yes. Both tool types work on any layer with no mode switching required.
Yes. Full keyframe animation with tweens, motion paths, onion skinning, and a visual timeline.
PNG, JPEG, WebP, SVG, PDF, GIF, MP4, APNG, spritesheets, and PNG sequences.
Fast, lightweight RAW image editor for photographers.
Python IDE with built-in AI assistance and one-click builds.