PIXEL PAINTER PRO

A hybrid pixel and vector animation tool for game assets, character animation, and illustration.

📦 v0.2.0 EARLY ALPHA 🐧 Linux 🪟 Windows

Pixel Painter Pro UI overview
Painting a sword in pixel mode
Tiling mode for seamless patterns

UNIFIED CANVAS

Pixel and vector tools on the same canvas. No mode switching — pick the right tool for the job and they coexist on any layer.


PUPPETEERING

Build animated characters without traditional skeletal rigging. Convert any object into a symbol with its own internal timeline — each keyframe is a drawing. Parent objects for hierarchical rigs.


ANIMATION

Full keyframe animation with a visual timeline. Position, rotation, scale, and opacity are all keyframeable per object.


EXPORT


STATUS

Pixel Painter Pro is in early alpha. The unified pixel/vector canvas, selection tools, clipping masks, symbol timeline, character rigging with full transform inheritance, stroke options, and built-in icon library are all functional. Performance optimized with dirty rect rendering for large canvases.

🐧 LINUX 🪟 WINDOWS

This is an early alpha release. Expect bugs and missing features. Feedback welcome at [email protected].


FAQ

Can I use pixel and vector tools on the same canvas?

Yes. Both tool types work on any layer with no mode switching required.

Does Pixel Painter Pro support animation?

Yes. Full keyframe animation with tweens, motion paths, onion skinning, and a visual timeline.

What export formats are supported?

PNG, JPEG, WebP, SVG, PDF, GIF, MP4, APNG, spritesheets, and PNG sequences.


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